Having recently received my Castle of the Keys, I used a little free time, never enough of that, to sort my High Command collection into the binders...and of course, as soon as I was done I wanted to try and build a new Trollblood deck...
A couple of cards intrigued me from Castle of the Keys, for Trollbloods these were, well, all of them.
In the end, during deckbuilding, I decided to go with a well known Trollblood theme: discarding, making me focus on the Troll light warbeasts.
Sadly for me, Privateer Press High Command designers did their job right to
Showing posts with label High Command. Show all posts
Showing posts with label High Command. Show all posts
Tuesday, 14 October 2014
Monday, 29 September 2014
High Command: Breaking the Skorne Enigma
(This blog post was written and meant to be posted in mid August, I apologize if any of what I'm saying is now obvious due to a tournament or similar article posted in-between. At the time I had written this article, Skorne were still considered the worse, second only to Menoth.)
(All pictures property of Privateer Press)
One thing I've noticed from old forum posts is that the Skorne and Menoth are considered the two worst factions in High Command...
Always having a soft spot for the underdog and having played Skorne in MK1 since their release until Metamorphosis, I couldn't resist the lure of trying to do something with them.
I built two decks, faced my little brother and came to the conclusion:
(All pictures property of Privateer Press)
One thing I've noticed from old forum posts is that the Skorne and Menoth are considered the two worst factions in High Command...
Always having a soft spot for the underdog and having played Skorne in MK1 since their release until Metamorphosis, I couldn't resist the lure of trying to do something with them.
I built two decks, faced my little brother and came to the conclusion:
Wednesday, 13 August 2014
High Command (+My LoE ''Bloodgift Deck'')
About a year ago, Privateer Press released its Hordes/Warmachine-based LCG into the world: High Command.
I went on vacations when the game was released in store so I missed all the demo games that happened when my boss bought a copy and tried it with other employees and customers. What I did not miss, upon my return, was all the negativity and bad comments about the game and how unplayable/blend it was.
I was a little sad as the concept of the game (building an army and attacking locations) was something I had been looking forward too in LCGs since the Eve Online TCG.
I went on vacations when the game was released in store so I missed all the demo games that happened when my boss bought a copy and tried it with other employees and customers. What I did not miss, upon my return, was all the negativity and bad comments about the game and how unplayable/blend it was.
I was a little sad as the concept of the game (building an army and attacking locations) was something I had been looking forward too in LCGs since the Eve Online TCG.
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