tag:blogger.com,1999:blog-7120269984428080543.post4912438729810635289..comments2024-02-23T04:08:20.106-05:00Comments on Wargaming Ninja Turtles: Android Netrunner: Jinteki Fast AdvanceGvPonyhttp://www.blogger.com/profile/08828659430475739978noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7120269984428080543.post-4219993870551564132014-01-31T14:58:05.222-05:002014-01-31T14:58:05.222-05:00This deck is slow to get to match point, compared ...This deck is slow to get to match point, compared to NBN fast advance, but it's all about your speed relative to the runner. Because the runner takes damage for every agenda scored or stolen, this deck is very fast relative to the runner.<br /><br />The thing I wanted to do with this deck was to fast advance. Ronin, Junebug, and Fetal AI are good to kill the runner, but that's not what I'm trying to do here. I aim to have one heavily protected remote, and Ronin and Junebug would only slow me down. Fetal AI is a good agenda, but it can't be scored from hand with a SanSan, and 5 advancement is way too much. Since I don't often have many advanced assets out, Trick of Light isn't nearly as strong, used with just Ice Walls.<br /><br />I tried Interns, and it's great late game when they've already trashed a SanSan, but I find that 90% of the time, I would just rather have an ice or economy card. I've played with Restructure in other decks since building this deck, and I think I would add it into this one.<br /><br />My ice selection is all early game ice, which work well for quick fast advance decks. The Archers are well supported by many 1-pointers, and, by trashing icebreakers, will re-enable the early game ice in the deck. <br /><br />Janus, Shock, and Tsurugi may be excellent cards in a traditional Jinteki deck, but my deck aims to win by agenda points, rather than damage, and I find they all slow my deck down too much. <br /><br />Thanks for the suggestions though! And I'm glad to hear you are doing well with your Jinteki Fast Advance too.<br />semaphoreshttps://www.blogger.com/profile/13577067772040707145noreply@blogger.comtag:blogger.com,1999:blog-7120269984428080543.post-86938943354599488392014-01-30T00:32:31.651-05:002014-01-30T00:32:31.651-05:00I love Jinteki Fast Advance (just swept a little l...I love Jinteki Fast Advance (just swept a little local tournament with it undefeated). But this deck seems like it would be a slog to get to match point. You're skipping out on the only in faction FA card (Trick of Light) because you cut all the cards you'd be pulling counters off of (Junebug, Ronin, Fetal) which for the most part turn out to be great cards to babysit a SanSan between agenda. Interns is also key to recur the SanSans. Finally, I have a lot of concerns with your ice selections, but I highly recommend splashing Janus with Restructure to support it. A well-timed hard rez completely ruins the runner, and is surprisingly easy to pull off. Of course in True Colors, you gain Shock, which makes things a bit more deadly, and a Tsurugi or two is a nice addition.razordazehttps://www.blogger.com/profile/05833283517801826953noreply@blogger.com